| Заголовок | Автор | Год |
| .NET for Java Developers: Migrating to C# | Puvvala J., Pota A. |
2003 |
| 2D artwork and 3D modeling for game artists | Franson D. |
2003 |
| 3ds max 4 Bible | Murdock K.L. |
2004 |
| A Practitioner's Guide to Software Test Design | Copeland L. |
2004 |
| ADO.NET Programming in Visual Basic .NET | Holzner S., Howell B. |
2002 |
| Andrew Rollings and Ernest Adams on Game Design | Rollings A., Adams E. |
2003 |
| Beginner's Guide to DarkBASIC Game Programming | Harbour J.S., Smith J.R. |
2003 |
| Beginning Direct 3D Game Programming | Engel W.F. |
2003 |
| Beginning Game Audio Programming | McCuskey M. |
2003 |
| Beginning Math and Physics for Game Programmers | Stahler W. |
2004 |
| Building .NET Applications for Mobile Devices | Wigley A., Roxburgh P. |
2002 |
| Business Rules and Information Systems:Aligning IT with Business Goals | Morgan T. |
2002 |
| Coder to Developer: Tools and Strategies for Delivering Your Software | Gunderloy M. |
2004 |
| Component-oriented programming | Wang A.J.A., Qian K. |
2005 |
| CrysDev: A Developer's Guide to Integrating Crystal Reports | Berntson C. |
2003 |
| Cutting Edge Direct 3D Programming | Trujillo S. |
1996 |
| Data Patterns | Teale P., Etz C., Kiel M., Zeitz C. |
2003 |
| Debugging By Thinking: A Multidisciplinary Approach | Metzger R.C. |
2004 |
| Designing data-intensive web applications | Ceri S., Fraternali P., Bongio A., Brambilla M., Comai S., Matera M. |
2003 |
| Designing Highly Useable Software | Cogswell J. |
2004 |
| Designing Virtual Worlds | Bartle R.A. |
2003 |
| Developing Enterprise applications - an impurist's view. Using VB, MTS, IIS, SQL Server, and XML | Jachson J.E., Aguilar J. |
|
| Developing Tablet PC Applications | Crooks C.E. |
2004 |
| DirectX 9 Audio Exposed: Interactive Audio Development | Fay T.M., Selfon S., Fay T.J. |
2004 |
| Discoverint real business requirements for software project success | Goldsmith R.F. |
2004 |
| Eclipse Modeling Framework: A Developer's Guide | Budinsky F., Steinberg D., Merks E., Ellersick R., Grose T.J. |
2003 |
| Enterprise Service Bus | Chappell D. |
2004 |
| Expert One-on-One Visual Basic .NET Business Objects | Lhotka R. |
2003 |
| Extreme Programming Explained: Embrace Change | Beck K., Andres C. |
2004 |
| Extreme programming refactored: the case against XP | Stephens M., Rosenberg D. |
2003 |
| Free/open source software development | Koch S. |
2004 |
| Game Coding Complete | McShaffry M. |
2003 |
| Game Design Foundations | Pedersen R.E. |
2000 |
| Game Design Workshop: Designing, Prototyping, and Playtesting Games | Hoffman S., Fullerton T., Swain C. |
2004 |
| Game design: theory & practice | Rouse R. |
2000 |
| Game development and production | Bethke E. |
2002 |
| How to Become a Highly Paid Corporate Programmer | Harkins P.H. |
2004 |
| Inside ATL | Shepherd G., King B. |
1999 |
| Inside Direct3D | Kovach P.J. |
1999 |
| Introducing Microsoft WinFX: the application programming interface for the Next generation of Microsoft Windows, code name Longhorn | Rector B. |
2004 |
| Introduction to 3D game programming with DirectX 9.0 | Luna F.D. |
2003 |
| Jakarta Struts For Dummies | Robinson M., Finkelstein E. |
2004 |
| Linux Applications Development for the Enterprise | Kolachina S.S. |
2004 |
| Microsoft .NET for Programmers | Grimes F. |
2002 |
| Microsoft .NET: Jumpstart for Systems Administrators and Developers | Stanley N. |
2003 |
| Microsoft ADO .NET Step by Step | Riordan R.M. |
2002 |
| Microsoft Project 2003 Inside Out | Stover T.S. |
2004 |
| Modernizing Legacy Systems: Software Technologies, Engineering Processes, and Business Practices | Seacord R.C., Plakosh D., Lewis G.A. |
2003 |
| Next Generation Application Integration: From Simple Information to Web Services | Linthicum D.S. |
2003 |
| Object-Oriented construction handbook. Developing application-oriented software with the Tools & Materials approach | Zullighoven H. |
2005 |
| Open Source and Free Software Licensing | Laurent A.M. |
2004 |
| Open Source Licensing: Software Freedom and Intellectual Property Law | Rosen L. |
2004 |
| Open source software law | Dixon R. |
2004 |
| OpenGL programming for the X Window System | Kilgard M.J. |
1996 |
| Pattern-Oriented Analysis and Design: Composing Patterns to Design Software Systems | Yacoub S.M., Ammar H.H. |
2003 |
| Patterns of Enterprise Application Architecture | Fowler M. |
2002 |
| Practical software testing : a process-oriented approach | Burnstein I. |
2003 |
| Professional Software Development: Shorter Schedules, Higher Quality Products, More Successful Projects, Enhanced Careers | McConnell S. |
2003 |
| Professional Verification. A guide to advanced functional verification | Wilcox P. |
2004 |
| Programming .NET Security | Jones A., Freeman A. |
2003 |
| Programming ADO | Sceppa D. |
2000 |
| Programming Jakarta Struts | Cavaness C. |
2004 |
| Project Management JumpStart | Heldman K. |
2003 |
| Real-Time Shader Programming | Fosner R. |
2003 |
| Refactoring to Patterns | Kerievsky J. |
2004 |
| Service- and Component-based Development: Using Select Perspective and UML | Apperly H., Hofman R., Latchem S., Maybank B., McGibbon B., Piper D., Simons C. |
2003 |
| Software Craftsmanship: The New Imperative | McBreen P. |
2001 |
| Software Engineering and Computer Games | Rucker R. |
2002 |
| Software Fortresses: Modeling Enterprise Architectures | Sessions R., Van Sickler J. |
2003 |
| Software Testing Fundamentals: Methods and Metrics | Hutcheson M.L. |
2003 |
| Strategy Game Programming with DirectX 9.0 | Barron T. |
2003 |
| Successful Software Development | Donaldson S.E., Siegel S.G. |
2000 |
| Teach yourself DirectX 7 in 24 hours | Dunlop R., Shepherd D., Martin M. |
2000 |
| Teach Yourself Extreme Programming in 24 Hours | Baird S. |
2002 |
| The art of software testing | Myers G.J. |
2004 |
| The Definitive Guide to the .NET Compact Framework | Fergus D., Roof L. |
2003 |
| Tricks of the Windows Game Programming Gurus | Lamothe A. |
2002 |
| Tricks of the Windows Game Programming Gurus Fundamentals of 2D and 3D Game Programming | Lamothe A. |
1999 |
| User Stories Applied: For Agile Software Development | Cohn M. |
2004 |
| Компьютерные игры : Как это делается | Зальцман М. |
2000 |
| Разработка программного обеспечения / Классика computer science | Константайн Л., Локвуд Л. |
2004 |